
Most leadership failures aren’t caused by bad people, weak culture, or poor communication. They’re caused by bad game design. Designing the Game is a practical guide to understanding how incentives, rules, information, and power structures shape behaviour—often in ways leaders never intended.
Drawing from game theory, negotiation strategy, and real-world organizational dynamics, this book shows why capable people routinely make destructive choices when the system rewards them for doing so. Instead of asking “Why are people behaving this way?”, this book forces the harder—and more useful—question: “What game did we design that makes this behavior rational?”
You’ll learn how cooperation collapses, why incentives override values, how reputations become strategic assets, and why repeated interactions matter more than good intentions. From internal politics and cross-functional conflict to negotiations, partnerships, fundraising, and competitive strategy, Designing the Game reframes leadership as a discipline of structural responsibility, not persuasion or motivation.
This is not a theory-heavy text, nor a motivational leadership book. It is a field manual for leaders, founders, executives, and decision-makers who want outcomes to change because the rules changed—not because they demanded better behaviour.
